Game Designer

Dan

A graduate game designer with a Bachelor of Design (Games) from RMIT (Royal Melbourne Institute of Technology), where I achieved Distinction and developed expertise in game design, narrative development, and interactive experiences.

About

I'm a graduate game designer with a Bachelor of Design (Games) from RMIT, where I achieved Distinction. My focus sits at the intersection of game design, narrative development, and interactive experiences.

I started out building personal projects in Unity to learn C# and the fundamentals of design, then carried that drive through university — taking on everything from solo procedural-generation experiments to collaborative team projects under real deadlines.

I'm meticulous by nature and enjoy owning a project end-to-end, but I've also learned how much sharper the work gets when a team shares a goal.

B.DesDesign (Games)
RMITDistinction
Unity3D · C#

Skills

Tools and disciplines I work across to bring games to life.

Engines & Languages

  • Unity 3D
  • C#
  • Git

Game Design

  • Gameplay Design
  • Level Design
  • Narrative Development
  • Procedural Generation

Art & Audio

  • 2D Art
  • UI / UX Design
  • Audio Design

Process

  • Solo Development
  • Team Collaboration
  • Rapid Prototyping

Highlights

A selection of projects from my studies and personal work.

Tower of Steel — screenshot 1 of 3
Tower of Steel — screenshot 2 of 3
Tower of Steel — screenshot 3 of 3
Personal Solo ProjectUnity 3D · C#

Tower of Steel

ProgrammerUI/UX DesignerAudio DesignerGameplay DesignerLevel Designer2D Artist

Personal project made just before getting into my university project. This was my first ever dive into a bigger project in Unity. With it I learnt the basics of C#, animation, and game design for 2D development. This project showed me that I wanted to make games — and that I needed to take my knowledge to the next level to create the games I really wanted to make.

Evil and the Wizard's Tower — screenshot 1 of 3
Evil and the Wizard's Tower — screenshot 2 of 3
Evil and the Wizard's Tower — screenshot 3 of 3
University Group ProjectUnity 3D · C#

Evil and the Wizard's Tower

ProgrammerUI/UX DesignerAudio DesignerGameplay Designer

Group project done in my last year of university. This project taught me what it means to work as a team and to share a goal. I'm a meticulous person and tend to do everything myself, but given the deadlines and the amount of work, I had to take my cooperation skills to the next level to help the whole group reach the finish line.

Infinite World — screenshot 1 of 1
University Solo ProjectUnity 3D · C#

Infinite World

Game DesignerGame Developer

Solo project focused on procedural generation. With it I pushed my programming skills by building a completely procedural, auto-generated level using Unity prefabs and runtime-generated meshes.

Game a Week Compilation — screenshot 1 of 6
Game a Week Compilation — screenshot 2 of 6
Game a Week Compilation — screenshot 3 of 6
Game a Week Compilation — screenshot 4 of 6
Game a Week Compilation — screenshot 5 of 6
Game a Week Compilation — screenshot 6 of 6
University Weekly Solo ProjectsUnity 3D · C#

Game a Week Compilation

Game DesignerGame Developer

A compilation of weekly solo projects built for a university class — each a small, self-contained game exploring a different mechanic or idea.

Let's connect

Interested in my work or want to chat about a project? You'll find me on the platforms below — I'd love to hear from you.